Installation and Configurationπ
Installationπ
First, install the Citizens plugin. You can find it on itΒ΄s Spigot page. The free download is hidden in the first paragraph. Just put it in your plugins folder. If you like it consider a donation! It is not required though. You can use NPCs made from clay blocks instead, but that would be less immersive. It is strongly recommended.
Now download the BetonQuest plugin, place the .jar
file in your plugins folder, and start the server. BetonQuest has now generated itΒ΄s configuration files. If you want to use MySQL for data storage, then open config.yml and fill in your database information. If not, leave these fields blank, and the plugin will use SQLite instead. If you don't want to use autoupdater, disable it in configuration before restarting the server or reloading the plugin. When it is finished, reload the plugin (/q reload). Tweak the configuration to your liking and move on to the Quick start tutorial chapter. Understanding how the plugin works first is essential to knowing the commands and the permissions.
Configurationπ
The configuration of BetonQuest is done mainly in config.yml file. All options are described here. If you don't know about some aspects of BetonQuest, you can skip the explanation here. It will be repeated in the description of a specific feature.
Warning
Do not touch "version" option! It may corrupt your files!
- Configure MySQL or SQLite database. Fill it to use MySQL or leave it blank (or incorrect) to use SQLite.
- Language is just the currently used translation of the plugin. Currently there are 7 languages available: English (en), Polish (pl), German (de), French (fr), Spanish (es), Chinese (cn), Dutch (nl) and Italian (it).
update
section controls the updater. It has the following settings:enable
option is set to true by default, and it controls whether the plugin should do anything update-related.download_bugfixes
controls whether BetonQuest should automatically update bugfix versions (like 1.7.3 -> 1.7.4 or 1.8.1 -> 1.8.3). These versions do not change how the plugin works, they only fix bugs, so it is helpful to set it totrue
.notify_new_release
option is responsible for displaying a notification at startup about new releases (like 1.7.6 -> 1.8). This will inform the user on newly introduced features and changes to existing ones, but these changes are not downloaded automatically. Use/q update
when you're ready to update.- If a development version is being used, there will be a third setting here,
notify_dev_build
. This is the same asnotify_new_release
, but it checks the development builds instead. There are no specific version checking here, so if the found dev number is higher, it will appear. You are responsible for downloading new development builds.
default_journal_slot
is a number of slots where the journal will appear after using/journal
command.citizens_npcs_by_name
sets whether NPCs from citizens2 should be identified in main.yml by their name instead of their id.max_npc_distance
is the distance you need to walk away from the NPC for the conversation to end (in the case of using chat-based conversation interface).default_conversation_IO
is a comma-separated list of conversation interfaces with the first valid one used.simple
is a conversation in chat.tellraw
is an extension to provide clickable options, andchest
is a conversation in inventory window. If you want to use chest and also write the conversation to the players chat, usecombined
. Others, likemenu
are available if you have the required plugins and other plugins can add additional IO types.default_interceptor
is a comma-separated list of chat interceptors with the first valid one used.simple
attempts to catch chat events.packet
uses protocollib to intercept packets before they reach the player.display_chat_after_conversation
this will prevent all chat messages from displaying during a conversation and it will show them once it's finished.combat_delay
is a delay (in seconds) the player must wait before starting a conversation after combat.notify_pullback
will display a message every time the player is pulled back by thestop
option in conversations (in the case of chat-based conversations). It notifies players that they are in a conversation, and the pullback is not a bug.default_package
is a name of the package that should be used when a package is not specified in /q command. This is for your convenience.remove_items_after_respawn
option should be turned on if "keepInventory" gamerule is not being used. It prevents other plugins from duplicating quest items after death. When a player dies, their quest items are removed from drops and stored in the backpack, but some plugins may try to restore all items to the player (for example WorldGuard custom flag keep-inventory). That is why BetonQuest removes the quest items that are in a player's inventory after they respawn again, to be sure they were not readded. The "keepInventory" gamerule, however, works differently - the items are never dropped, so they cannot be added to backpack. Removing them from the inventory would destroy them forever. Sadly, Bukkit does not allow for gamerule checking, so it is up to you to decide. Once again, if you have "keepInventory" gamerule true, this setting has to be false and vice versa.quest_items_unbreakable
controls whether quest items can be broken by usage. This was used in the past, whenunbreakable
tag couldn't be added to items. Turn it off and make your quest items unbreakable by vanilla means.- Sounds define what sounds will be played on these occasions:
start
andend
refer to starting and ending conversationsjournal
is updating journalupdate
is played when there is a changelog file, used to draw your attentionfull
is played when the player uses /j command but his inventory is full. List of all possible sounds can be found here.
cmd_blacklist
is a list of commands that can not be used while in conversation. Remember that you can only type single words (command names) here!hook
controls compatibility with other plugins. You can turn off each hook here.journal
controls various settings of the journal:chars_per_page
is the number of characters before a page break. If it is set too high, the text on a journal page can overflow and become invisible. This was replaced bychars_per_line
andlines_per_page
and is only required if you don't like the new behaviour.chars_per_line
is the number of characters before a line break. If it is set too high, the text on a journal page can overflow and become invisible. If this is not set, BQ will fall back on the old page wrapping behaviour configured throughchars_per_page
.lines_per_page
is the number of lines before a new page. If it is set too high, the text on a journal page can overflow and become invisible. This is only required ifchars_per_line
is set.one_entry_per_page
makes each entry take a single page. Note that it will not expand to other pages even if it overflows, so keep your entries short.reversed_order
controls the chronological order of entries in the journal. By default, the entries are ordered from newest to oldest. It is reversible, but this will force players to click through many pages to get to the most recent entry.hide_date
hides the date of each entry. Set it to true if you don't want this functionality.full_main_page
makes the main page always take a full page. If a lot of information is being displayed, it is advised to make this true. If you use the main page only for small notifications, set it to false, so the entries can follow immediately.show_separator
shows a separator between journal entries (default: true). Customize the separator inmessages.yml
with the keyjournal_separator
.
journal_colors
controls the colors used in the journal. It takes color codes without the&
character.date.day
is the day numberdate.hour
is the hour numberline
is the delimiter between entriestext
is the text of the entry
conversation_colors
controls the colors of the conversation. It takes color names. If you want to add a font style (bold, italic etc.) you can add it after a comma.npc
is the name of the NPCplayer
is the name of the playertext
is the NPC's textanswer
is the text of player's answer (after choosing it)number
is the option numberoption
is the text of an option
date_format
is the Java date format used in journal dates. It needs to have a space between the day and hour.debug
is responsible for logging the plugin's activity to debug.log file in logs directory. Turning this on can slow your server down. However, if you experience any errors, turn this on and let the plugin gather the data and send logs to the developer. Note that the first run of the plugin will be logged anyway, just as a precaution.conversation_IO_config
manages settings for individual conoversation IO's:chest
manages settings for the chest conversation IOshow_number
will show the player number option if true (default: true)show_npc_text
will show the npc text in every player option if true (default: true)
Updatingπ
The update process is safe and easy. After updating to a new version (manually or automatically), configuration files and database will be automatically backed up to a zip file to prevent losing your work due to errors. Then, configuration will be converted to a new version. At the end, the localization will be updated with new languages and the changelog.txt file will be created.
When you enter the server, BetonQuest will alert you about changes and ask you to read changelog.txt file located in plugin's main directory. This helps players be aware of every change made by new versions.
All future versions of BetonQuest should have full compatibility with the current version of the plugin and server. This means that the plugin should work exactly the same way as it did before without bugs after updating. The changes will be visible only in configuration format or new features. (For example in 1.5 inverting conditions was done by adding --inverted
argument to the instruction. It was changed to the current format (with exclamation marks before the condition name) in 1.6 version. The plugin had updated the configuration files automatically when switching to the new version. The only problem the user had was getting used to the new (better) way of negating conditions).
If there were any unexpected errors during an update process, download the previous version, restore your configs from backup, and disable autoupdating feature. Don't forget to post your error so I can fix it!
Backupsπ
Every time the plugin updates the configuration, a backup will be created. This is especially important if a development version is being used because they may be unstable. A backup can also be created manually by running /q backup command. It needs to be run from the console on an empty server because it heavily uses the database.
You can find your backups in backup directory in the plugin's folder. They are .zip files containing all your configuration and database-backup.yml file, which - as the name says - is your database backup. To replace your configuration with an older backup, delete all the files (except backups and logs) and replace them with the files from .zip file.
If you want your database loaded, place database-backup.yml file in plugin's directory. When the plugin sees this file while enabling, it will backup the current database and load all data from that file to the database. A backup of the old database can be found in backups folder, so if you ever need to load it back, just rename it to database-backup.yml and place it back in main plugin's directory. Note that database-backup.yml file will be deleted after loading, so it does not replace your database on next plugin start.
Migrating database from SQLite to MySQL and backπ
Follow these few simple steps to migrate your database easily:
- Create a backup with /q backup command.
- Extract database backup from it.
- Turn the server off.
- Place the database-backup.yml file inside the plugin's directory.
- Edit which database type you want to use (correct credentials for MySQL, incorrect or empty for SQLite) in the configurations.
- Start the server.
- Check for errors.
- If there are no errors, enjoy your migrated database.
- If there are any errors, post them to the developer or try to fix them if you know how.