WorldGuardπ
Conditionsπ
NPC region: npcregionπ
persistent, static
This condition is met a NPC is inside a region.
| Parameter | Syntax | Default Value | Explanation |
|---|---|---|---|
| Npc | Npc | The ID of the NPC | |
| Region | Region Name | The region where the NPC needs to be |
Example
conditions:
mayorAtSpawn: "npcregion mayor spawn"
Inside Region: regionπ
This condition is met when the player is inside the specified region.
| Parameter | Syntax | Default Value | Explanation |
|---|---|---|---|
| Region | Region name | The region where the player has to be |
Example
conditions:
inCastle: "region castle"
Objectivesπ
Enter Region: regionπ
To complete this objective you need to be in a WorldGuard region with specified name.
| Parameter | Syntax | Default Value | Explanation |
|---|---|---|---|
| Region | Region name | The region where the player has to be | |
| Entry | entry |
Disabled | The player needs to enter the region |
| Exit | exit |
Disabled | The player needs to leave the region |
Example
objectives:
deathZone: "region deathZone entry actions:kill"