WorldGuardπ
Objectivesπ
Regionπ
Context:
Syntax: region <region> [entry|exit]
Description: The player has to interact with the specified region.
| Parameter | Syntax | Default Value | Explanation |
|---|---|---|---|
| Region | Region name | The region where the player has to be | |
| Entry | entry |
Disabled | The player needs to enter the region |
| Exit | exit |
Disabled | The player needs to leave the region |
Example
objectives:
deathZone: "region deathZone entry actions:kill"
Conditionsπ
NpcRegionπ
Context:
Syntax: npcregion <npc> <region>
Description: This condition is met if the specified npc is inside the specified region.
| Parameter | Syntax | Default Value | Explanation |
|---|---|---|---|
| Npc | Npc | The ID of the NPC | |
| Region | Region Name | The region where the NPC needs to be |
Example
conditions:
mayorAtSpawn: "npcregion mayor spawn"
Regionπ
Context:
Syntax: region <region>
Description: This condition is met if the player is inside the specified region.
| Parameter | Syntax | Default Value | Explanation |
|---|---|---|---|
| Region | Region name | The region where the player has to be |
Example
conditions:
inCastle: "region castle"