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FabledπŸ”—

ConditionsπŸ”—

Fabled Class: fabledclassπŸ”—

This condition checks if the player has specified class or a child class of the specified one. The first argument is simply the name of a class. You can add exact argument if you want to check for that exact class, without checking child classes.

Example
conditions:
  isWarrior: "fabledclass warrior"

Fabled Level: fabledlevelπŸ”—

This condition checks if the player has specified or greater level than the specified class level. The first argument is class name, the second one is the required level.

Example
conditions:
  isWarrior3: "fabledlevel warrior 3"