Fabledπ
Conditionsπ
FabledClassπ
Context:
Syntax: fabledclass <name>
Description: Whether the player has the specified class or a child class of the specified one.
The first argument is simply the name of a class.
You can add exact argument if you want to check for that exact class, without checking child classes.
Example
conditions:
isWarrior: "fabledclass warrior"
FabledLevelπ
Context:
Syntax: fabledlevel <name> <level>
Description: Whether the player has the specified or greater level than the specified class level.
The first argument is class name, the second one is the required level.
Example
conditions:
isWarrior3: "fabledlevel warrior 3"