Heroesπ
When you install Heroes, all kills done via this plugin's skills will be counted in MobKill objectives.
Actionsπ
HeroeseXpπ
Context:
Syntax: heroesexp <primary|secondary> <amount>
Description: Gives the player the specified amount of Heroes experience.
The first argument is either primary or secondary and it
means player's class. Second one is the amount of experience to add.
actions:
primary1000: "heroesexp primary 1000"
Conditionsπ
HeroesAttributeπ
Context:
Syntax: heroesattribute <strength|constitution|endurance|dexterity|intellect|wisdom|charisma> <level>
Description: Whether the player has the specified level of attribute.
The first argument must be strength, constitution, endurance, dexterity, intellect, wisdom, or charisma.
Second argument is the required level of the attribute. Must be greater than or equal the specified number.
conditions:
strength5: "heroesattribute strength 5"
HeroesClassπ
Context:
Syntax: heroesclass <primary|secondary|mastered> <class> [level]
Description: Whether the player has the specified class.
The first argument must be primary, secondary or mastered. Second is the name of a class or any.
You can optionally specify level: argument followed by the required level of the player.
conditions:
masteredWarrior: "heroesclass mastered warrior"
HeroesSkillπ
Context:
Syntax: heroesskill <skillName>
Description: Whether the player can use the specified skill.
The first argument is the name of the skill.
conditions:
charge: "heroesskill charge"