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HeroesπŸ”—

When you install Heroes, all kills done via this plugin's skills will be counted in MobKill objectives.

ActionsπŸ”—

HeroeseXpπŸ”—

Context:
Syntax: heroesexp <primary|secondary> <amount>
Description: Gives the player the specified amount of Heroes experience.

The first argument is either primary or secondary and it means player's class. Second one is the amount of experience to add.

Example
actions:
  primary1000: "heroesexp primary 1000"

ConditionsπŸ”—

HeroesAttributeπŸ”—

Context:
Syntax: heroesattribute <strength|constitution|endurance|dexterity|intellect|wisdom|charisma> <level>
Description: Whether the player has the specified level of attribute.

The first argument must be strength, constitution, endurance, dexterity, intellect, wisdom, or charisma. Second argument is the required level of the attribute. Must be greater than or equal the specified number.

Example
conditions:
  strength5: "heroesattribute strength 5"

HeroesClassπŸ”—

Context:
Syntax: heroesclass <primary|secondary|mastered> <class> [level]
Description: Whether the player has the specified class.

The first argument must be primary, secondary or mastered. Second is the name of a class or any. You can optionally specify level: argument followed by the required level of the player.

Example
conditions:
  masteredWarrior: "heroesclass mastered warrior"

HeroesSkillπŸ”—

Context:
Syntax: heroesskill <skillName>
Description: Whether the player can use the specified skill.

The first argument is the name of the skill.

Example
conditions:
  charge: "heroesskill charge"