JobsRebornπ
Actionsπ
NuJobs_AddExpπ
Context:
Syntax: nujobs_addexp <jobname> <exp>
Description: Gives the player experience.
NuJobs_AddLevelπ
Context:
Syntax: nujobs_addlevel <jobname> <amount>
Description: Increases the player level by amount.
NuJobs_DelLevelπ
Context:
Syntax: nujobs_dellevel <jobname> <amount>
Description: Decreases the players level by amount.
NuJobs_JoinJobπ
Context:
Syntax: nujobs_joinjob <jobname>
Description: Joins the player to job.
NuJobs_LeaveJobπ
Context:
Syntax: nujobs_leavejob <jobname>
Description: Removes the player from job.
NuJobs_SetLevelπ
Context:
Syntax: nujobs_setlevel <jobname> <level>
Description: Set the player to level.
Objectivesπ
NuJobs_JoinJobπ
Context:
Syntax: nujobs_joinjob <jobname>
Description: Triggers when player joins job.
NuJobs_LeaveJobπ
Context:
Syntax: nujobs_leavejob <jobname>
Description: Triggers when player leaves job.
This is not triggered by /jobs leaveall
NuJobs_LevelUpπ
Context:
Syntax: nujobs_levelup <jobname>
Description: Triggers when player levels up.
NuJobs_Paymentπ
Context:
Syntax: nujobs_payment <amount>
Description: Triggers when the player makes the specified amount of money from jobs.
You can use the notify keyword to display a message each time the player advances the objective,
optionally with the notification interval after a colon.
This objective has three properties: amount, left and total. amount is the amount of money already received,
left is the amount of money still needed to receive and total is the amount of money initially required.
Conditionsπ
NuJobs_CanLevelπ
Context:
Syntax: nujobs_canlevel <jobname>
Description: Whether the player can level up.
NuJobs_HasJobπ
Context:
Syntax: nujobs_hasjob <jobname>
Description: Whether the player has this job
conditions:
hasWoodcutter: "nujobs_hasjob Woodcutter"
NuJobs_JobFullπ
Context:
Syntax: nujobs_jobfull <jobname>
Description: Whether the job is at the maximum slots
NuJobs_JobLevelπ
Context:
Syntax: nujobs_joblevel <jobname> <min> <max>
Description: Wether the player has this job, and at a level equal to or between the min/max
conditions:
woodcutterLevel5: "nujobs_joblevel Woodcutter 5 10"