JobsRebornπ
Conditionsπ
Can Level up: nujobs_canlevel {jobname}π
Returns true if the player can level up
Has Job: nujobs_hasjob {jobname}π
Returns true if the player has this job
conditions:
hasWoodcutter: "nujobs_hasjob Woodcutter"
Job Full: nujobs_jobfull {jobname}π
Returns true if the job is at the maximum slots
Job Level: nujobs_joblevel {jobname} {min} {max}π
Returns true if the player has this job, and at a level equal to or between the min/max
conditions:
woodcutterLevel5: "nujobs_joblevel Woodcutter 5 10"
Actionsπ
Add Jobs Experience: nujobs_addexp {jobname} {exp}π
Gives the player experience
Increase Jobs Level: nujobs_addlevel {jobname} {amount}π
Increases the player level by amount.
Decrease Jobs Level: nujobs_dellevel {jobname} {amount}π
Decreases the players level by amount.
Join Jobs Job Action: nujobs_joinjob {jobname}π
Joins the player to job.
Leave Jobs Job Action: nujobs_leavejob {jobname}π
Removes the player from job.
Set Jobs Level: nujobs_setlevel {jobname} {level}π
Set the player to level.
Objectivesπ
Join Jobs Job Objective: nujobs_joinjob {jobname}π
Triggers when player joins job.
Leave Jobs Job Objective: nujobs_leavejob {jobname}π
Triggers when player leaves job.
Notice
This is not triggered by '/jobs leaveall'
Jobs Job Levelup: nujobs_levelup {jobname}π
Triggers when player levels up.
Jobs Job Payment: nujobs_payment {amount}π
Triggers when player makes {amount} of money from jobs. You can use the notify keyword to display a message each time
the player advances the objective, optionally with the notification interval after a colon.
This objective has three properties: amount, left and total. amount is the amount of money already received,
left is the amount of money still needed to receive and total is the amount of money initially required.