Skip to content

FabledπŸ”—

ConditionsπŸ”—

FabledClassπŸ”—

Context:
Syntax: fabledclass <name>
Description: Whether the player has the specified class or a child class of the specified one.

The first argument is simply the name of a class. You can add exact argument if you want to check for that exact class, without checking child classes.

Example
conditions:
  isWarrior: "fabledclass warrior"

FabledLevelπŸ”—

Context:
Syntax: fabledlevel <name> <level>
Description: Whether the player has the specified or greater level than the specified class level.

The first argument is class name, the second one is the required level.

Example
conditions:
  isWarrior3: "fabledlevel warrior 3"