You can also hide players for specific players in the
player_hider section of your package. When the
source_player meets the conditions,
every player that meets the
target_player conditions will be completely hidden from them.
This is really useful if you want a lonely place on your server
or your quests break when multiple players can see or affect each other.
You can configure the interval which checks the conditions in the config.yml.
- A player that meets the
source_playerconditions can no longer be pushed by other players.
- By leaving the e.g.
source_playerargument empty it will match all players.
example_hider: #All players in a special region cannot see any other players in that region. If a player is outside the region, they can still see the `target_player`.
another_hider: #No one can see any players inside a secret room.
#The source_player argument is left out to match all players.
empty_hider: #in_Lobby is a world condition. Therefore, the lobby world appears empty for everyone that is in it.
#The target_player argument is left out to match all players.